So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. 4 Released November 15, 2023. Crew Skills. Posted January 1, 2012. Arch = Artifact Fragments, Power and Color crystals and crafting materials. It focuses on lockpicking and computer hacking. Crew Skills. I have leveled Biochem to 700 on a level 26 character and have been reverse engineering stims and adrenals in my spare time to learn new schematics. Greetings, - I am currently concerned about high end crafting. Biochemical Bonding Agents can be obtained through the mission crew skill Diplomacy. Learn technical skills in our lab courses and. Biochemists are also able to create medpacs which restore health as well as med units which function as ranged medpacs. If you look at the required materials for biochem, you'll see that it tells you what rank of materials it needs. e. Star Wars™: The Old Republic, a story-driven MMORPG from BioWare and LucasArts. Star Wars Galaxies (old online Star Wars game): SWGoH. Like. In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. For starters, as you just said, people would buy the reusable stims. Color Crystals- PvP weapons don't use them, not to mention you find better ones equipped to weapo. Eh, feel like dropping synth and powerleveling biochem for the obvious reasons. Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech. . Biochem gives you craftable consumables that everybody can use. 0) medpacs and med units via deconstruction? The 10% chance seems far too low against the high cost to make amount of med units/medpacs needed to deconstruct. They go for about 200-400 mil on Star. All Activity; Home ; English ; Crew Skills ; The reusable medpacks for Biochem are the most overpowered item ive seen in any MMOTL;DR: Fancy words for ‘we nerfed BioChem and Cybertech endgame products’ because they were so good that players started considering them mandatory. It’s easy passive money. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. You will be able to choose three professions out of fourteen available. It's silly that the only way you can play end-game content effectively is to have a BioChem 400 in order to keep from having tons of Adreno's made each week. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. Force Cloak resets the cooldown of Shadow Stride. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. Even if you don’t craft them and just buy one on the GTN, the reusable ones are only usable by Biochem level 600 (they kick ass). So, nobody can use it except biochem master itself. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. Even better, with a high skill level it allows you to craft and USE the endlessly reusable med packs, stims, and adrenals no matter who crafts them. 4. I turned the blue "Prototype hyper-battle fortitude stim" into the epic version. The Odessan re-usable schematics are the obsolete tier 10s. You will get a lot of results. SWTOR Synthweaving Crafting Guide. Given that the light/dark gain from Diplomacy is so small I just do both kinds of missions regardless. If you look at traditions of other mmo's you see that there is always a demand after potions for raids. Whether that was what BW intended or not, I'm not sure. With the coming Biochem nerf, i'm now i'm wondering if I should change my crew skill now before it gets too late. Members. (mixed up medical equipment with medical. The higher heal value made 400 Biochem worthwhile, but again, now it's simply a credit saver. I'll be going either Artifice or Biochem. LOL Biochem still has schematics that only have a 5% success rate. Invasion Project requires: 1x Infantry Supply Kits - Biochem. understand new and emerging uses of biochemistry, microbiology and biotechnology. Go to topic listing. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. I would s. All Energized, Exotech, and Rakata adrenals and stims now require 400 Biochem for use. Green to Blue to Purple: no. Do biochem things sells? I made some stims, meds, and implants (Highest lvl) and nothing. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesI keep seeing all of these "Biochem is OP" threads and they all seem to be from people who don't know what recipies are available, or understand what the end game recipes are going to look like. You'd want to filter using "Stats" dropdown at least. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. My three crew skills are Bioanalysis, Biochem, and Diplomacy. Sorry i'm sure it's been asked before but couldn't find a. . I'm so excited to check out the #SWTOR crafting changes! 10. The Biochem crafting skill is what you want if you want to create your own stims and health packs. Do ppl use them? Or there is something better than crew skill trainer ones? Any advice? Thanks. 0 Powertech Changes Preview and Analysis (PTS) SWTOR 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. After the publication of this story, EA addressed the news in the. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. Biochem has been a boon to my Jedi Shadow, free adrenals, medpacs and ofcourse stims. 821. Does one need to b. Updated July 1, 2023. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. By then, you'll find that either you could get a full set of Artifact-quality PvP gear fairly easily (I had a full set of Champion gear within a week of hitting 50), or that the. Consider Biochem the Alchemy or potion making profession of Swtor. 5. 1 – Galactic Season 5, Quicktravel Update, GTN Changes, Bug Fixes. . I heard a little birdie tell me it was made in order to make people feel "less" forced to go Biochem. . Players may craft the Grit Teeth tactical and post it for sale on the GTN. Introduction to Pyrotech Powertech. 1x Iokath Recombinator - sold by a vendor on Odessen. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) SWG. Posted January 5, 2012. Updated July 1, 2023. Underworld Trading Leveling 1 - 100. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Update for ALL Crew Skills (Despite it only saying Underworld Trading) This is a guide for leveling all crew skills through missions. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. 3. They'd be reusable medkits. The level is a way of measuring one's mastery of the profession. There are both light and dark missions that give 'supplies' but since the list is somewhat random there are times when you wont have any listed. 1. Even leveling up you'll get more use out of reusable med packs and stims and adrenals than anything from another crafting skill. . 3 Class Changes. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. I currently have Cybertech, but I feel as it's not really worth it anymore (its worth it to m. . • 5 yr. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE! Update 7. But I'd suggest Synthweaving over both of them - for the augment slots, and critical (+ alacrity and defence) augments. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. Where do I find these? I am level 20 btw. What Goes With Biochem Swtor? Image by: swtorstrategies. Then RE the blue schematics to the purple reuseable items. I love reusables. 0 Engineering Sniper PvE Guide (DPS) for beginners and more experienced veterans: Skills, Choices, Rotations, Gearing,. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. Empire. Synergies: Cybertech, Any Possible Rewards: Credits, Cybertech Schematics, Ship Upgrades, Challenge Mission Objects Slicing is the SWTOR equivalent of KoTOR‘s Security skill. The following crew skills have been covered in our guides: Crew Skills Guide. . I'm sitting here wondering why all of my Biochem implants over about 310 favor Endurance over Aim? Every other stat is represented as a Stat/End (meaning higher main stats than End) except for Aim. 1. com . 3. . Seriously reusable stims, medpacks etc? This saves a ton of money in the long run + time you'd have to spend always resupplying yourself with stims/medpacks etc. Bio: stims, adrenals, medpacks, and implants. They'd buy implants. Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. Schematic: Biochem Tactical 3, sold by Kai Zykken. They should fail missions. i dont get why the rakata stims, medpacks and so on is worse the the exotech one. 4k. Once you learn the schematic for the Biochem Tactical 3 you are able to craft one Solid Resource Matrix. . Biochemists craft medpacs, stims and adrenals – all of which can mean the difference between life and death in tricky combat situations, like heroics, operations or flashpoints. Diplomacy Bioanalysis. ” Its overall healing has been reduced and is now in line with similar level medpacs, and it temporarily increases the maximum health of its targets. SWTOR Biochem Crafting Guide. Biochem is a Super important Crew skill for a raid character. gathering professions, but your character won’t be standing at a workbench or a forge in SWTOR. The SWTOR Legacy of the Sith 7. The non-reusable ones that everyone else has to use take quite a few mats and are rather time consuming to make so they tend to be costly - stims aren't so bad because they actually. Biochem allows you to reusable stims at bio700. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. So say you want to make hilts, enhancements, crystals, shields/generators, and foci then you would pick Artifice. Beside Gathering and crafting professions. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. English. I've been 400 Artfice for a long time. . For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). But nevermind me, SHFs, Media, Shills and Trolls say GameStop isn't a fundamental play, so let's just go with that 😉 lol. So I’ve levelled a toon to bio level 700 and unlocked the schematic for the top level stims, however I’m wondering whether it’s worth it, the ordeal you have to go through to craft artefact level stims is ridiculous. . 9^40 or 1. So, biochem is clearly overpowered in this game. 8 - 10 AM PST. Go to topic listing. I play a lot of alt characters so i love the reusable stims, medpacs, adrenals, etc. 67. ago. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. i ran as artifice. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. . I, personally, am on the fence right now. 4k. 1 days, we made some adjustments in certain high-level objects "purple" manufacturable by the player with the skills of the crew biochemistry and cybernetics. The medpacs are way weaker. Rakata Medpac (x1) Requires Level 50. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). r/Superstonk. I've noticed a good balance. More sharing options. How Do You Get Medical Equipment In Swtor? During mission-crew skill diplomacy, medical supplies are obtained by crafting them. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. Someone seriously needs to take a look at the mat requirements for Biochem. . The more people swap to Biochem for this, the bigger this negative impact will be. 0, don't seem to give research results anymore, just like most other purple medpacs/medunits don't seem grant research results either. New Superior 77 Augments in SWTOR Guide. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. . You can't make any real money if you can only make stuff for yourself. News. If I understand today's post from Georg Zoeller, augment slots will be removed from cit crafted implants? I had a feeling this would happen. These gathering skills are the ones that most directly feed the crafting skills. At this time Synthweaving is unique in that it is the one crafting skill that can make might and willpower augments. Posted December 24, 2011. . 10 Artifact Intravenous Injecto. . . BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. The skill tho is really good. I find Biochem has the most impact on your gameplay through the use of reusable stims, adrenals, and medpacs. . There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects. In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. Is it a waste to have a 2nd Biochem toon?Companion crew skill increases after each mission or crafting. To fully invest into a crafting skill (Synthweaving, Armormech, Biochem, Artifice, Armstech, and Cybertech), having those three slots is quite important. 1. 30. In this degree, you’ll take courses while you. No other skill allows access to nearly anything as beneficial as that. Updated for 7. Energized and Exotech stims and adrenals are no longer bound, allowing them to be traded or sold to other players. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Posted March 8, 2021 (edited) Search GTN for the word Adrenal. Members. All Activity; Home ; English ; Crew Skills ; Biochem - Schematic for Exotech MedpacWTB (Cartel Coins, Credits, Legacy Levels) an ADRENO Pack that is reusable for a non-BioChem toon. 3. Use of this item now requires. Updated for 7. Members. Planet. Hell, I spent a hefty amount of time on my Mercenary and I can tell y. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. 5k healed. Optimized to perform extremely well in solo content. I left this game 1 year ago and now I am back, before I left i was leveing BIOCHEM on my 50 Sorc, the highest level reusable health stim looked like it was worth it back then. Unlike most other materials, these white-bordered materials can be purchased directly from a vendor, rather than gathered or bought from. At artifice level 100 you get a rating 42 green hilt that requires level 17. The problem with this is that the economy on every server let alone faction differ drastically. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). 0 Recommended Gear Chart. More sharing options. Other crafting skills probably have insane requirements too. 5. Before I start linking to my site though I'll go over a few basic questions that people have about Biochem. Alortania The Tanky Tank • 5 yr. Biochemists can now craft a version of Warzone Adrenals. Note: When you obtain your ship you will obtain your very own butler droid who says he isn’t usable in combat but actually is. Posted May 19, 2019. ago. Adrenals that were craftable by Biochemists before 1. can someone tell me why this profession is so freaking worthless? In fact, I've been talking to every non-bio chem person and they seem to feel the same way. The Odessan re-usable schematics are the obsolete tier 10s. 5. Crew Skills. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). SWTOR Biochem Guide - How To Use Biochem In SWTOR. Biochem is so OP right now it's not even funny. . (A full set of 14 purple augments can cost hundreds of millions of credits. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. It is only Mandatory because y. • 2 yr. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. SWTOR 7. Patch Notes Update 7. Biochemists are also able to create medpacs which restore health as well as med units which function as. 7. X) Armormech Leveling Guide (4. Why most important **** > the consumables are. ) 3. cybertech schematic drops in ops are sooooo rare anyways. I am raging pretty hard. For endgame (currently). This is my first mmo and although I'm starting to get good and learn some stuff, I feel like my knowledge is lacking in how to make crafting useful. Biochemists can create medpacs to restore health,. New test server, Shae Vizla, will be opening up in the APAC region April 3 - April 18!. Immersion is #1 for me, so that makes the game more enjoyable. Two Legendary Implants, which costs Tech Fragments. Archaeologists can send their companions on missions to gather resources. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. So, at this time, I'd suggest Biochem over Cybertech. • 5 yr. Cybertech is a Crafting Crew Skill that allows you to create Armoring, Mods, Earpieces, Droid Parts, Ship Upgrades, Personal Vehicles, and Grenades. The epic barrels are worse than the barrels available f. Outside of that, it's just whatever you want to craft. Now, please note, that excluding cybertech, I have not gotten any crafting skill that high, so my knowledge of all the endgame stuff you can get from crafting is limited. r. These crew skills are separated into three main categories. Dark Honor Guard's Unstable Lightsaber Cartel Market / GTN. 15. . See moreBiochem is a crafting crew skill. Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. Unsure if I should post this in customer support or PvP forums. 1. And it is more like it is my. That being the case, after expansion, I would probably go with biochem. This guide explains the best SWTOR Sentinel Solo builds for all three disciplines: Watchman, Combat and Fury. Here is detailed info taken from a forum post by BioWare: In this PTS, you can obtain starting gear at the 318 Gear Vendor on the Fleet. My Artifice is completely useless. All Activity. BioWare has made loads of gearing changes over the course of SWTOR 7. First question: When did that change actually occur?? Maybe I was bugged and got to enjoy it longer than I. In this video, we’ll be going over how to…. (Reusable. 151. So I have a Imperial Agent: Operative (dps) level 20. 3 green cell grafts to make 1 blue cell graft, 3 blue to create 1 purple, 3, 2 purple cell grafts as well as. making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. This guide will go through. Biochem adrenals do not stack with warzone red buff either last I checked. Especially when trying to RE everything to epic status. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. They'd buy implants. I'm barely level 50, so I plan to switch. Posted on November 8, 2011 by The Spy (admin) Crew Skills are Star Wars: The Old Republic take on MMORPG crafting and professions. Use: Restores 3900 to 4725 health and increases maximum health by 15% for 15 seconds. 186 votes, 39 comments. SWTOR Cybertech Crafting Guide. Other languages: Bioenergie-Zelltransplantat. This new buff to Biochem is very interesting. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. SWTOR 7. I am using hk-51 as my primary companion while levelling. Contents [ hide] Biochem Materials Materials Bay Crew Skill Missions Biochem is a Super important Crew skill for a raid character. . Biochem 700. Posted February 13, 2012. My question is for our high lv gents (400) You seeing some raid/pvp stims adrenals worth the pain of the first 399 levels? Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. Reusable Biochem Consumables Quality of Life Improvements. Share More sharing options. Greffon cellulaire bioénergétique. It's amazing for PvP, and nice for raids. e. This is NOT a "nerf biochem" thread. If you’re looking for a specific material, use CTRL+F on. PvP Seasons 4 Guide and Rewards. SWTOR 7. UPDATE 2022: As there was no crafting update with 2022 and the expansion, Biochem is the same for level 75 and 80. SWTOR Biochem Crafting Guide (level 75 Medpacs, Stims, Adrenals) SWTOR Augments Guide (level 75 Augments) Tactical Items Guide in SWTOR (crafted section)Updated July 1, 2023. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. We run four. stim ex for the aim one exotech 128 aim 52 power rakata 112 aim 46 power lvl 48 epic 104 aim 43 power (which are the once im using right now) i might still go for a flashpoint just to get the rakata, but not for the. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. Sadly though these epic implants have defense rating & presence on them, con. Right now I am making med packs that heal me (player only) for about 2k health and I want to make sure that I'm not wasting my creds (and time) when I could be making mods. As a biochem you wont have to bother with recrafting stims/kits for. Please tell me that this is a bug. PS: Sorry for my bad english but h. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. Category: Crew SkillsThat explains a lot. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. g. 0 PTS New UI and Sniper and Operative Changes; Changes to Gearing in 7. 2) that just went onto the Public Test Server, how they fit in the big picture and how we are proceeding forward with crafting professions in endgame in general. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. I am posting this fully aware that it calls for a nerf to my own profession. Hey guys, I'm considering switching from Biochem to Cybertech. People will always need stims end medpacs. Nerf it, or buff everythi.